Xamarin Studio

Course Code: MA-06

Duration: 3 Days

Price: Contact For Pricing

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Course Description

Xamarin is an Integrated Development Environment (IDE) used to create Android, iOS, and Mac applications, and the reason for its popularity is that it allows code re-use. Developers who have mastered Xamarin can create cross platform mobile applications. They are therefore in high demand as they can help businesses enhance customer satisfaction and retain customers.

KnowledgeHut’s intensive course Xamarin Studio will help you understand the ropes of this development platform so that you can create production ready applications for iOS and Android and increase your market value. You will learn from industry experts who will hand-hold you through the concepts and help you master Xamarin Studio to build mobile applications using C#, write code to access the database and application resources, and learn the basics of testing and publishing.

Objectives

  • Why Xamarin is popular in cross platform application development
  • Learn to write cross platform UI code
  • How to install and work with Xamarin Studio
  • The iOS and Android application structures and how to build native applications
  • How to compile and run native builds
  • About custom controls
  • How to work on cross-platforms
  • How to work with Forms
  • Learn about XAML, data binding and controls, and how to use them effectively within your Xamarin
  • How to access application resources
  • About common data access patterns for Xamarin’s iOS and Android platforms
  • How to test and publish your app

Audience

Developers who want to learn to use native UIs on every platform, and deliver Android, iOS and Windows apps using existing skills and code can learn Xamarin.

Prerequisites

  • Good Understanding of C#/.NET Programming Concepts
  • Good Understanding of OOPS Concepts
  • Basic Knowledge of OS X usage and navigation would be desired, not mandatory

On successful completion of the course, you will receive a Course Completion Certificate from KnowledgeHut with Credits (1 credit per hour of training).

Content

Starting with Xamarin Studio

  • Xamarin Studio overview
  • Installing Xamarin Forms
  • Beginning Xamarin Trial Development
  • Licensing for compiling and testing Xamarin Forms Apps
  • Visual Studio plug-in for Building Apps with Forms (only for windows Machines)

 

Xamarin.iOS and Xamarin.Android

  • iOS Application Structure
  • Android Application Structure
  • Native Platform features and Architectures
  • iOS and Android Life Cycle
  • How do Xamarin.iOS and Xamarin.Android Interact and Compile to Native Environments.
  • Calling native functions and libraries.
  • Compiling and Running Native Builds.
  • How do these Native SDKs differ from Xamarin Forms.

 

Controls

  • Basic Controls – Editor, Images, Labels
  • TableView Control and ListView Control
  • Custom Controls For each platform
  • Accessing Native Controls via Dependency Service and Dependency Injection

 

Web Services

  • Web View Control
  • Accessing Web Services on each platform

 

Platform Tweaks

  • Accessing Native Features of platforms
  • Bluetooth and Wi-Fi Communications
  • Using Compiled Libraries (Subject to Source, target platform and format of library).
  • Using Dependency Services for Platform Specific Libraries.

 

Cross-platform options

  • Shared Projects
  • PCL Solution

 

Xamarin Forms

  • Introduction to Forms
  • Xamarin Forms XAML basicso
  • Building Controls with XAML and C#
  • Data Binding
  • Working with Controls
  • Controlling Styles and Custom Controls

 

Database Access

  • The Native Directory Structures
  • Using SQLite with different platforms in PCL
  • Using SQLite with different platforms in Shared Project
  • Accessing Application Folders and Shared Folders
  • Adapting the Code to Platform specific Folder structure
  • Accessing resources from Shared resources


Accessing application resources

  • Accessing resources from Android Project
  • Accessing resources from iOS Project
  • Accessing resources from Shared Code Project

 

Wrap Up

  • Optimizing the Compile Resources and Libraries
  • Tweaking the compiler settings for Processing
  • Localization using RESX Resource
  • Testing and Publishing